Wednesday, 20 November 2013

Strangers in Games


"How do relationships and bonds develop in multiplayer settings between people who have no contact outside of the game environment, and can we develop concepts, prototypes or technologies to capitalise on this phenomena and present players with a meaningful experience?"

Suzy Prior has proposed this interesting topic which I've chosen to partake in. From the title, description and picture the first thing I thought of was Journey and I love Jenova Chen's work. I have a big interest in experimental games which have been coming out over the past year. In particular, Flower by thatgamecompany is one of my most favourite games. I had a wonderful experience with that game where I was completely immersed. The coolest thing about Flower was collecting enough petals to make yourself longer (sort of like a dragon) and then being able to see your tail if you spin around and do some crazy loops like a roller-coaster. It was an awesome feeling able to fly through the air and brush the grass as I flew a few inches from the ground. 

Flower - thatgamecompany

I'm excited to be working on the project and I've already got an idea of what I'm going to do but I'll wait till it's fully fleshed out before posting. 

Cheers, 

Gavin